These can be minor inconveniences, especially if you’re behind schedule but the timing window seems very generous. Some customers will ask you to drop them off as they’ve missed their stop and it’s all very familiar. Instead, you have the more familiar noisy passenger or person blocking the door. No longer do you clean up at the end of a route or return lost packages to passengers. There’s been a change in what maintenance tasks you do whilst behind the wheel. I don’t see any cosmetic upgrades but more experienced stops are capable of handling more connections. Servicing passengers at stops allows them to level up. Upgrading bus stops is now something you can manually do from the menu. Indicating and handing tickets out take up most of your duties but there’s plenty of other tasks to be taken on. I like to keep things simple and driving still leaves plenty for me to do. I keep the default options so kneeling at the kerbside and other intricacies are automated. Seeing one of your own buses flash at you as you work a route always feels nice and the length of the campaign does remind me how much more ground you cover.ĭriving is a fairly leisurely experience. As your company owns an uncontested monopoly, you can really see control you have over the bus routes. I enjoyed the territorial aspect as more streets come under your wing. During the campaign you’re mostly tasked with building a bus network by connecting the city’s districts to existing routes. There’s no confusion over objectives and it all moves more fluidly from one job to the next. Now, you’re largely out driving buses and missions come at you with a lot more frequency. There was plenty of time spent loading and feeling somewhat disconnected from the world. Previously, you spent a lot more time in menus as you set up routes and accomplished missions. The structure of Bus Simulator 21 has resulted in something more streamlined. Crucially, it’s a much more stable experience with no crashes or glitches to speak of. There’s some texture pop-in but I’ve tended to notice it less and less as I’ve played more. It’s not pushing many boundaries but it holds together on a technical level. Movement of pedestrians is still fairly robotic but the sunny weather opens things up for some scenic vistas.
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